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Guild Wars 2 - The great Hunt

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This article is originally posted at playgw2.com

Guild Wars 2 is a great MMO as far as PvP is concerned, it has a solid story and the dynamic event system is a huge success, however something which we haven't really talked about yet is boss fights. Be it a dungeon boss, world boss, or W3 boss. This is something that while isn't a major factor in MMO's, I think really matters. What's a game if the character you've spent months building has no epic creatures to slay? PvP is all well and good, but sometimes you need to slay a gigantic monster every now and then.

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Through MMO history even back in the days of games such as Ever Quest, mmo designers have been keenly aware of how scale really effects the feel of a boss fight. If the monster is only the slightest bit bigger than you, it doesn't feel intimidating at all and when a boss fight is a really small creature with a ridiculously big health pool it becomes more of a joke than a feeling of great conquest, which well... isn't ideal.

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An example of a great sized boss fight is Dragon Soul from World of warcraft; the scale of the whole fight is amazing and really adds to the feeling of epic adventure. I'm happy to say that Arena Net understands this sentiment and while they do have their funny fights (bunny death cave) in Guild Wars 1, anyone?

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The idea of scale and design has been so well thought out in Guild Wars 2, everything from character design, to world size has been thought out and looked at repeatedly. Let's take the level 1 boss fights that they drop you into as you make your character (which is amazing by the way) the moment you create your character you do a small bit of story and then you have to defeat a boss who looks like he'd be a dungeon boss in any other MMORPG, this is what first lets you know that you have a lot to look forward too. If they can drop that right at level one, what awaits in the future?

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Something that plagues big bosses is they don't attack properly it doesn't feel like they're fighting, they're just standing there, that is yet another plague that we do not have to worry about here in Guild Wars 2, everything that damages your character, happens. If you're a Norn, the wyrm might spin round and knock you over, or go underground and attack you with mini wyrms. Everything happens and you can understand it because of the animations and beautiful AI.
I feel the best example of the ingenious of large scale fights is the dragon boss fight known as Tequatl the Sunless. A gigantic dragon that compared to a player, you're about the size of one of its claws, if that. It literally towers above you and you can attack different body parts for different Guild Wars 2 gold damage depending on what its doing and where you are. This battle has been demonstrated at events like PAX and EuroGamer in 2011 and I was lucky enough to play it at EuroGamer, the sheer feeling of insignificance compared to this dragon is just the way it should be. The dragon moves? You get knocked over, or worse killed.

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While a lot of boss fights in MMORPG's are tank spanks, or the boss trying to survive you, it's the other way round with Tequatl, it feels like you, everyone else there and the NPC's are all trying to survive the dragon, it has come back and everyone is probably going to die, but that doesn't stop everyone in the area getting together and trying to kill this beast. Reviving allies (not just other players, NPC's too! )#) is probably your biggest asset, you have NPC's on turrets, NPC's healing players and it becomes a real battle that you feel you're apart of and effecting with your character in a very unique way. Something that I really loved is I played twice at EuroGamer and the first time, there wasn't a lot of people in the area (maybe five of us) and remember that these Dynamic events (yes this is a world boss that completely ruins all quests near it because well, who cares about collecting items when the NPC's are being slaughtered. So it was scaled down for us and all we had to do was kill the dragon (still ridiculously difficult) however when i went the second time, everyone was summoned to the location for demonstration about 50 of us and we were excited. The dragon this time was not only monstrously harder, it summoned gigantic walls forming mazes that you had to traverse round to deal with it, summoned minions which were as strong as us and really made it a task worth being proud of when we eventually killed it.

All I'm going to say is, turrets are your best friends. Revive those NPC's!

I'm truly glad Guild Wars 2 does bosses to scale, unfortunately I didn't get to see the other two bosses (The Shadow Behemoth and the Shatterer) displayed at other events like PAX, as Tequatl is the smallest Dragon boss there is. Yikes.

Source: mmosite

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