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Guild Wars 2 - Three New Structured PvP Maps!

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So ArenaNet have mentioned time and again that while there are currently only two maps available there are two more in development. They also only feature 1 game mode currently and that is conquest.

Two teams of five players are matched up against each other. The objective is to be the first team to reach 500 points. Points are awarded through holding capture points and kills. There are 3 capture points on the map, and when captured, each location grants one point every two seconds. Each player kill grants five points. If neither team reaches 500 points, the team with the most points will be declared the winner after the 15 minute time limit. The average time for a game is 8-13 minutes, depending on the balance of the teams contesting.

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Every Conquest map has 3 capturable objectives and 'something' unique about the map.

In Forest Of Nifihel NPC monsters spawn after the game begins in the north-western and north-eastern corner. Defeating them grants your team 40 points and a short-time buff.

In Battle of Kyhlo each team has access to a trebuchet which can bombard any enemy or area on the battlefield. Even though it can deal damage to enemy players and cause knockback to players who get caught in the area of effect, it is more likely to be used to destroy buildings Guild Wars 2 Gold and objects in your way. This can help create easier access routes to capture points from a team's base, or to provide additional routes to flank the opposing team. It can also be used to destroy your enemy's trebuchet, which essentially denies its use by the opposing team. When this happens; a repair kit will spawn in that team's base, which must be brought out to and used on the trebuchet in order to repair it and make it functional again.

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So what are the new maps like?

The first is a 'Lost Pirate Island' kind of settings, lots of tropical vegetation and pirate ships kind of deal. There is Lots of water on this map so there will be lots of underwater combat which will be pretty interesting and add a whole new dynamic. It's not sure if the water is the entire dynamic, but the middle point is a ship so i bet there might be something like cannons there or something similar.

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The second map is going to be a blast from the past for Guild Wars 1 players featuring a place all Guild Wars 1 players should know, the map features a 'choke point' style map with lots of twists and turns, so players built towards chasing and movement will be very effective here, as well as AoE's having even more use than before. Unlike most maps, the points are slightly closer together meaning more combat and less capturing. It also has a 'Guild Master' on the map so this map is very much going for a nostalgic feel.

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The final map is also based of another map, but this time in Guild Wars 2: Dragon Brand.

The Dragonbrand is the scar left by the flight path of the Elder Crystal Dragon Kralkatorrik. Beginning in the northern Charr Homelands, it stretches all the way through the charr territory of Ascalon, finishing in the Crystal Desert where it is presumed to be the dragon's current domain.

The land marked by the Dragonbrand has twisted into a crystallized state of what it once was; trees and shrubs morphed into luminous, glassy shards, chunks of glowing amethyst and patches of earth consumed by lava-like swirls. The sky above is scorched with rolling thunderstorms - the clouds blot out the sun's light with lightning that tears and strikes at random. Creatures have also been affected by the Dragonbrand, all transformed to become the branded, terrifying servants of Kralkatorrik.

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There is very little known about this map besides its design, so purple and similar to the map 'Dragon Brand' things have rather open spaces so I'd imagine movement speed is slightly less important for this map than having good utility and damage.

All the new maps offer something a little different in map design and features so I'm really looking forward to when we get to see more of these and even play them, they are diverse and should offer a little more diversity when it comes to team builds.

Source: mmosite

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