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Patch 3.3 Icecrown Citadel raid boss information and resources

Tags : first four bosses in icecrown, icecrown, icecrown citadel, patch 3.3, patch 3.3 changes, patch 3.3 wow     

Patch 3.3 is out! With the release of Icecrown, WoW.com aims to help prepare you with the long journey through the Frozen Throne. In this post, you'll find general information about the various bosses along with the strategies to take them down.

There are 13 bosses in Icecrown. The first four bosses in the Lower Spire will be accessible the moment the patch goes live. The rest of the instance will gradually open up later on. Certain encounters will have limited attempts, but you won't have to worry about them later on. 

Lastly, attunements are not required to enter Icecrown Citadel on normal mode.
Here's the full list of bosses that will be within Icecrown. Not all of them will be immediately available. Keep reading for a quick encounter breakdown along with links to additional resources.

The Lower Spire

  • Lord Marrowgar
  • Lady Deathwhisper
  • Icecrown Gunship Battle
  • Deathbringer Saurfang

Plagueworks

  • Rotface*
  • Festergut*
  • Professor Putricide*

Crimson Hall

  • Blood Princes*
  • Blood-Queen Lana'thel*

Frostwing Halls

  • Valithria Dreamwalker*
  • Sindragosa*

The Frozen Throne

  • Lich king*

* = Not Available

Lord Marrowgar

After wading through various skeletons of all sizes, you'll come across this giant cacophony of floating bones. This introductory boss will set the tone for the rest of the instance. Yeah he's the first boss and all that, but don't take him lightly.

Breakdown: Marrowgar is a two phase encounter. Consider it a tank and spank fight. You'll need 3 tanks to equally distribute his Saber Lash. Watch out for the Coldflames and Bone Spike Graveyards! Coldflames will have to be dodged as the lines streak toward players. Players who are hit with a Bone Spike will need to be broken out of by other players as they will be unable to move (and the impaled player loses 10% of their health every second). On the second phase of Marrowgar, turn tail and run like a mad man to avoid Bone Storm! If you get drilled, you'll be bleeding out for the next 15 seconds. Once the Bone Storm phase is over, it's back to phase 1 and avoiding Coldflames.

Pro tip
: Melee players can avoid fires if they stand within his hit box.  

Lady Deathwhisper

You'll approach Lady Deathwhisper in a chamber behind where your raid took down Lord Marrowgar. All I can say is she looks kind of Lich-y. For the lore junkies, Lady Deathwhisper is also the Supreme Overseer of the Cult of the Damned.

Breakdown: Veterans of the game will remember Mu'ru and that's what the fight will be like in a nutshell.

Phase 1: Lady Deathwhisper starts the fight as immobile with a Mana Shield surrounding her. Your goal is to break open her Mana Shield. At this time, various mobs will spawn on both sides of the room and start attacking the raid. Cult Adherents are immune to magical damage (so assign melee onto them) but they can be Shackled. The rest of the adds will need to be grabbed by tanks and AoE'd down. If there is no trash to worry about, focus back on Lady Deathwhisper and break her shield down.

Other abilities by Deathwhisper include Death and Decay (it's bright green) and Mind Control (Polymorph them).

Phase 2: This phase begins when her Mana Shield is broken. At this point, Lady Deathwhisper is now free and can be picked up by a tank. Be careful as the tank is going to get blasted by an extremely powerful Frostbolt which can be interrupted. Other tanks will need to be careful and be prepared to switch as Touch of Insignificance will drop the current tank's threat.

Watch out for Vengeful Spirits that will spawn and chase random players around. If they catch up to them, they will explode and deal potentially lethal damage.

Pro tip: Ranged players can interrupt Frostbolt if there's a Death and Decay on top of Lady Deathwhisper. 

Icecrown Gunship Battle

Of all the encounters available, this is by far a personal favourite of mine. Vehicular mechanics come into play here again except players won't exactly be driving or flying anything. Some of your raiders will need to man the guns. The objective here is to shoot down the opposing gunship from the sky as you break for the upper levels of Icecrown Citadel.

Breakdown: The Skybreaker and Orgrim's Hammer will be squaring off in an aerial dual. Your gunship will have several deck guns that can be controlled by a few members of your raid. The gunners need to open fire on the opposing gunship.

At the same time, the opposing faction will have their own mages that will encase your guns in blocks of ice rendering them unable to fire. It's up to you to send a strike team over with equippable jet packs (they're shirts) to shut down the mages. Take out their Rocketeers as they're the ones that will be returning fire with their own rockets on to your gunship.

Not only that, your ship will be boarded by opposing faction forces and they have to be cleared out by the group of players that are holding down the fort.

Pro tip: The guys that board your ship do a Bladestorm. Keep some ranged close by and make sure these guys get tanked away as they can demolish a raid pretty quickly.

Deathbringer Saurfang

Once you've shot down the other faction's gunship, the doors to the upper levels will open and Deathbringer Saurfang will emerge. He has been reincarnated as one of Arthas' servants and stands between your raid and the rest of the instance. All those legends and myths you've heard about him?

They're true.

Breakdown: Jokes aside, contrary to popular legend, he is defeatable.

The Deathbringer will gain something called Blood Power through a number of mechanics. Ranged players need to spread out due to an AoE he does called Blood Nova. Saurfang gains 2 Blood Power per person affected by it.

Your tanks will need to taunt off each other the moment the current one gains Rune of Blood. Otherwise, Saurfang will continue gaining Blood Power per melee hit on the player affected by Rune of Blood.

He summons Blood Beasts and every melee hit they perform results in a gain of 3 Blood Power. This is every melee hit per Blood Beast. These guys need to be kited and DPS'd. Your job is to destroy them before they can hit the player who has threat on them. Use whatever you can to freeze them in place or slow them down. Knock back effects like Thunderstorm or Typhoon will do the job.

More bosses will be added as they become released for players to experience. 
 

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